Homefront
Kaos Studios, March 18th

I’m someone heavily involved in the FPS gaming debate, and as most of you know I lie on the side of the Battlefield series, but at the beginning of this year a new competitor stepped forward in the form of ‘Homefront’. The original trailers showed genuine signs of superior graphics and a newly innovative angle on the unfortunately repetitive warfare campaign, so like most I jumped at the chance to test out its credibility.
On the cover, it’s not very mind blowing; Koreans are attacking the USA with an EMP device and this leads on to their eventual invasion. See, nothing particularly heart racing or jizz inducing, see the Modern Warfare 2 mission list for the ‘déjà vu effect’. However instead of the typical desert, urban city centre or trench-fuelled location, Homefront primarily seemed to focus on destroying the good old-fashioned family environment of an American suburb.
But once again, like all FPS games, eventually this takes a repetitive turn as your Resistance Headquarters is located in said suburbia, and it seems like you’re just repeating the same old paper round route in every mission and the tactical shooting around your next door neighbours swing set stops being enjoyable and instead a chore.
Following the post-apocalyptic ideology of a war game, it’s now time to start shooting some bitches; this too it tries to re-define. Eventually, it becomes natural and you’re walking like a boss everywhere you go, but initially, it’s just aggravating. My memory recalls a specific moment in the tutorial where you’re asked to grab some grenades. Though, before you blow the limbs of your enemies and undergo some sick ‘Singing in the Rain’ fantasy, they’ve cleverly figured out the back entrance to the building and are dicking you with an AK-47.
Thankfully, the game does offer new experiences perhaps even Infinity Ward and DICE wouldn’t touch, also ones you’d never want to familiarise yourself to either. During one particular level [SPOILER ALERT], in order to avoid lead bullets lodging themselves into your brain, you need to hide. So where’s the only option? Oh yes, a pit of dead, decaying bodies. So as you comfortably nestle underneath the local postman and pull his limp arm over your face, logic suddenly hits you; ‘I am literally never joining the army’.
Speak to any established gamer, and they’ll make comparisons to Call of Duty until their tongue melts, and this is because it’s possible. For a relatively unknown developing group to step forward and confront the big bad bully of warfare games, not a lot of positive feedback will follow. But for me, playing an FPS that didn’t take itself too seriously and was often a challenge to complete was a nice breeze of fresh air and it’s one I’ll return to again and again.
Visuals – 7/10
Narrative – 6/10
FPS Factor – 8/10
Dead Space 2
Visceral Games, January 28th

A game not particularly for the faint hearted, or weak bladdered, Dead Space 2 was the immensely terrifying sequel to the gore-fest released just 3 years prior; or at least I thought it was. In all honestly, I haven’t played past the 6th chapter, as just 5 minutes progression at a time is quite enough for my imagination, before the Necromorphs begin to crawl through the screen and begin a Ring-esque mutilation on my fragile and quivering body.
But back to the game, minus the predictable ‘jumpy’ locations and excruciatingly dramatized encounters with ‘Whatshisname’ on the Torso-TV, the progressional narrative following the first game is well considered and genuinely believable.
Once gain, the gamer is stalking the man-beast that is, Isaac Clarke, someone who between the 2 games learnt how to speak in a gruff, generic tone whilst also developing the worst case of PTSD known to man, thanks to the everyday occurrence of watching your girlfriend get murdered a bloody good treat.
Nicole Brennan, said dead woman, makes a charming return to the sequel in the form of hallucinogenic mind-fuckery as well as some other ‘antagonists’ from the first game. These being the aggravating spawns of Satan we’ve come to know and love, Necromorphs, most recognisable by their trademark every-direction limbs and ability to live even without a head.
On the cover, Visceral’s representation of a murderous hellhole is graphically beautiful and advancement through each harrowing encounter is intriguing as the mystery unravels, unfortunately for me, perhaps there was just a little too much focus on the visual illustration of horror, instead of actually committing to it.
There’s only so many nurseries and bedrooms I could meander through, all drenched in the same metric tonne of blood and guts as the last, before my mind stopped being scared and actually began imagining how expensive the cleaning bill of the ship would turn out to be.
Oh, and there are mutilated children Necromorphs. It’s official, Visceral are sick bunch of bastards.
Visuals - 7/10
Narrative - 6/10
Scare Factor - 8/10
NEW MASS EFFECT 3 GAMEPLAY TRAILER.
Unveiled at the VGA Awards just a few nights ago, the demo looks amazing.
A drastic improvement on what already looked and still looks amazing to this day.
Soooooooo glad I put in my pre-order for this badboy. ;)

There ain’t gonna be no partridge in a pear tree and definitely no maids ‘a milking, but I will be bringing you my 12 GAMES of Christmas! :D
Starting on the 14th and going everyday until Christmas, I’m going to revealing my 12 favourite games this year.
These, before some people start complaining, are completely personal to me and what I’ve played, so you’re more than willing to get involved, reblog with your own game for that day or even tell me how I’m wrong. ;)
See you all in just 2 days!

(Source: albertationn)
![Now I’m not one to bitch, but some games are just asking to be called a cunt hole, promptly followed by being thrown in the bin. And today my target appears to be; Need for Speed Undercover.
With modesty taken into consideration, I’d like to think I’m a racing game veteran. I’ve played, completed and perfected every Need for Speed title to date, and I’m fan girl-ling uncontrollably over receiving the newest release, ‘The Run’, for Christmas this year as my poor little student pockets run dry with the need for petty things such as food and clean clothes.
However, as I kick back in some of my free time from exploiting the world through evil journalistic methods, I decided instead of torturing my Battlefield 3 disk anymore, I’d give an old gem a run through, this being the aforementioned bastard I talk to you today about.
Thanks to Angel Studios (now Rockstar San Diego) in 2000 and it’s successful release of Midnight Club: Street Racing, the concept of free-roaming dense cityscapes and dodging realistic traffic obstacles has been a near-constant presence in most racing titles as the years go on. This however now presents the gamer with a duo-thought process, of which, neither are particularly pretty.
[gamer has just successfully dodged through the tea-time traffic rush of New York in a fucking GMC, leading them on to victory] ‘OH YES! I am literally God. He is controlling my hands and playing through me. This is the work of an artist, bow at me and sing wench.’
[gamer has just crashed into his 9th shitty red Ford they thought they passed on the last corner, and therefore is now experiencing a polite dicking from his race mates] ‘This game, is the worst game ever created.’
You may call the latter gamer a ‘sore loser’, and perhaps the correct term for the former is ‘elitist cock’, but these stereotypes now commonly exist thanks to typical game traffic. And it’s not just in racing games, god forbid.
Grand Theft Auto, Saints Row, hell you can even crash into fucking horses in Red Dead Redemption! Though it without a shadow of doubt adds a sense of tension and reality into games played in an atmosphere where this type of ‘extra-curricular challenge’ is considered the norm, it’s then hindrance of the game is just ball bustlingly aggravating.
It’s something we’ve seen, felt and experienced in a racing game at some point in our lives, and it certainly won’t be ending any time soon. But if I could plee to developers just once and they could heed my mournful cry; it ain’t fun being 5% from the end of a Sprint style race and some single mother in an estate decides to violently hump the front of your car with hers, therefore leaving you to watch that bastard behind you to win and hog the glory. Didn’t think so.
Let alone the fact you’re pelting around fucking New York in a Lotus Elise and no one is dead yet, you also don’t have a single speeding ticket and apparently the Police are the most cock-headed group of AI to ever be integrated into a game. Just do a U-Turn and you’re as good as evaded.
All I’m waiting for now is Blizzard to take the hint, and add a bloody polling-station going in and out of major faction cities such as Orgrimmar and Stormwind, as no doubt an online game about Elves and Orcs needs just a tad more realism.](http://24.media.tumblr.com/tumblr_lvwhzbI4Ot1qbwedpo1_500.jpg)
Now I’m not one to bitch, but some games are just asking to be called a cunt hole, promptly followed by being thrown in the bin. And today my target appears to be; Need for Speed Undercover.
With modesty taken into consideration, I’d like to think I’m a racing game veteran. I’ve played, completed and perfected every Need for Speed title to date, and I’m fan girl-ling uncontrollably over receiving the newest release, ‘The Run’, for Christmas this year as my poor little student pockets run dry with the need for petty things such as food and clean clothes.
However, as I kick back in some of my free time from exploiting the world through evil journalistic methods, I decided instead of torturing my Battlefield 3 disk anymore, I’d give an old gem a run through, this being the aforementioned bastard I talk to you today about.
Thanks to Angel Studios (now Rockstar San Diego) in 2000 and it’s successful release of Midnight Club: Street Racing, the concept of free-roaming dense cityscapes and dodging realistic traffic obstacles has been a near-constant presence in most racing titles as the years go on. This however now presents the gamer with a duo-thought process, of which, neither are particularly pretty.
You may call the latter gamer a ‘sore loser’, and perhaps the correct term for the former is ‘elitist cock’, but these stereotypes now commonly exist thanks to typical game traffic. And it’s not just in racing games, god forbid.
Grand Theft Auto, Saints Row, hell you can even crash into fucking horses in Red Dead Redemption! Though it without a shadow of doubt adds a sense of tension and reality into games played in an atmosphere where this type of ‘extra-curricular challenge’ is considered the norm, it’s then hindrance of the game is just ball bustlingly aggravating.
It’s something we’ve seen, felt and experienced in a racing game at some point in our lives, and it certainly won’t be ending any time soon. But if I could plee to developers just once and they could heed my mournful cry; it ain’t fun being 5% from the end of a Sprint style race and some single mother in an estate decides to violently hump the front of your car with hers, therefore leaving you to watch that bastard behind you to win and hog the glory. Didn’t think so.
Let alone the fact you’re pelting around fucking New York in a Lotus Elise and no one is dead yet, you also don’t have a single speeding ticket and apparently the Police are the most cock-headed group of AI to ever be integrated into a game. Just do a U-Turn and you’re as good as evaded.
All I’m waiting for now is Blizzard to take the hint, and add a bloody polling-station going in and out of major faction cities such as Orgrimmar and Stormwind, as no doubt an online game about Elves and Orcs needs just a tad more realism.
For anyone who missed the epicosity of the newest World of Warcraft promo, here it is.
Revel in it’s wonderment. :’)